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demoscene

0

WIP: Death of the Death Rebuilt

Posted on December 22, 2022 by xphere

WIP of the new version from the old demo “Death of the Death”.

code, demoscene code, demoscene
9

Bones animation with OpenGL, ASSIMP and GLM

Posted on May 28, 2019 by xphere

Probably you have started a 3d engine, based in some tutorials like the one in learnopengl.org, they are really great! I did it! 🙂 As you know, normally the engine goes bigger and bigger (and better), and you trend to… Continue Reading →

code, demoscene animation, assimp, bones, code, demoscene, opengl, skin
1

Scene Awards discontinued!

Posted on February 6, 2013 by xphere

Today is a sad day… http://www.scene.org/discussnews.php?item=418

demoscene demoscene
0

New demo!

Posted on October 20, 2012 by xphere

New demo presented at Main Party 2012, Electroscopia! enjoy! If you liked it (or not), leave your comments in pouet!

demoscene demoscene
0

Coding again…

Posted on March 4, 2012 by xphere

After long time, I’ve resumed the development of proclab! here one shot 😛 time to sleep…

code, demoscene apple, code, demoscene
2

qoob modeler

Posted on July 17, 2010 by xphere

Reviewing some posts of demoscene, I found some nice posts in the Graphic Size Coding blog, with an interesting modeler for 64kb intros, called “qoob”, something similar to the object generator that I was designing (which will be replaced soon… Continue Reading →

demoscene demoscene
2

Generating Cellular textures

Posted on June 18, 2010 by xphere

One of my hobbies is the generation of procedural textures (yes, sounds weird!), and for years, I’ve been trying to generate a nice Cellular texture. I kept in my bookmarks the blackpawn’s tutorial, but I never had time to check… Continue Reading →

code, demoscene code, demoscene
2

Adding music to your mac intros with protrekkr!

Posted on May 20, 2010 by xphere

Do you want to make 64k intros with cool music but you know a shit about music? protrekkr is your solution!!! I’ve prepared this small tutorial, describing step-by-step what do you need to do in order to add music to… Continue Reading →

code, demoscene code, demoscene
0

Back to Code!!!

Posted on May 23, 2009 by xphere

Since I’m in India, I’ve restored my ‘old code’ (Texture and Object Generator). I’ve seen that my old code was almost finished, so I just retouched it a little bit, and prepare to release it for distribution (source code will… Continue Reading →

code, demoscene code, demoscene
0

pomod 0.7.6 update!! (again!!)

Posted on December 9, 2007 by xphere

Hi everyone!! new pomod update!! (0.7.5 to 0.7.6), with a few small changes 😛 Enjoy it!! or Modify it!!

code, demoscene code, demoscene

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