xphere's thoughts
demoscene, coding and more
Menu Close
  • Home
  • Tools
    • Phoenix demoengine
    • Phoenix Shader Editor
    • pomod
    • Texture Generator
    • Texture Library
    • Object Generator
    • ASE2CPP
    • Max Export 64
  • Articles
    • C64pi project
  • Old articles
    • Adding music to our intros using Protrekkr
    • Octopus effect
    • Cocoa tutorial 1: Window & OpenGL view
    • Cocoa tutorial 0: Starting
  • About

demoscene

0

Text Gen reloaded comming!!

Posted on September 26, 2006 by xphere

Estic preparant una nova versió del generador de textures (aquesta vegada li he dedicat MOLTES hores), amb varies novetats: 99% del codi refet, molt més òptim (de 50Mb ocupats en memòria, he passat a casi 8Mb), noves textures, noves maneres… Continue Reading →

code, demoscene code, demoscene
0

pomod 0.6!

Posted on June 25, 2006 by xphere

New pomod version!!In this new version, we have some bugfixes solved (now ALL modules should work with no problems), and new functionalities, like a Spectrum Analyzer… grooovy!!Some minor changes have been made… f.i. volume routine has been modified: now “attacks”… Continue Reading →

code, demoscene code, demoscene
0

Classic scene effects 1: The pulpo

Posted on May 31, 2006 by xphere

Not everyday I’ll post in english but… today is not an usual day! Today we have somethig useful in this blog!! (or I hope so!). I’ve written my first tutorial explaining one way to code a classic scene effect: the… Continue Reading →

code, demoscene code, demoscene
0

La prod que mai ningu veurà

Posted on May 8, 2006 by xphere

Hola, a la ciegosembly party 2006 (April edition), el shash i jo vam presentar una 4ks, dons be, aqui teniu 2 imatges resultants… però no demaneu la prod pq es impossible tenirla, jo la tinc, al meu disc dur, però… Continue Reading →

code, demoscene code, demoscene
0

Nova prod 4ks

Posted on April 2, 2006 by xphere

ngon [fzn&zn]Pouet

code, demoscene code, demoscene
0

minifmod rules!

Posted on February 6, 2006 by xphere

Estava el altre dia mirant un sistema per posar músiques decents a les meves intro’s de 64ks i futures produccions, dit ràpid i de qualsevol manera, podem dir que tenim aquestes possibilitats: A) super_synte_que_te_cagas_punto_com: Està molt de moda i es… Continue Reading →

code, demoscene code, demoscene
0

News….

Posted on August 4, 2005 by xphere

Hola a tots!!! news… super resume!– Code: anem fent progressos en el generador de ones, ja ho tinc mes o menys llest… sol em falta temps!! argggg!!! Ah! tambe estic fent un generador de splines… ja veureu ja… 😛– Code… Continue Reading →

demoscene demoscene
0

euskal… y yo con estos pelos!!!

Posted on June 19, 2005 by xphere

La euskal party ja s’acosta…. porto bastant temps preparant les tools, les idees, el engine de 64ks… tot!! per poder-ho tenir llest per poder fer una “intro-que-te-cagas-las-patas-abajo” (TM) pero… com sempre, i en contra de la meva voluntat, te n’acabes… Continue Reading →

demoscene demoscene
0

pomod 0.5b :P

Posted on June 11, 2005 by xphere

Hola, he tret una nova versio del pomod, la 0.5b, que corretgeix un petit bug que feia que no es pogues guardar la configuració de “stereo”. És una tonteria, pero quedava malament, ho he corregit i ala, versió 0.5b 😛… Continue Reading →

demoscene code, demoscene
0

Ifparty05

Posted on May 3, 2005 by xphere

Bones!Ja hem tornat de la ifparty05! la valoracio que en trec es molt bona: scene a tope, bon ambient, instal.lacions bastant bones, etc.Vam anar el madgoblin, el merlucin i el silenci, amb el caxondeig que comporta fer un viatge amb… Continue Reading →

demoscene demoscene

Post navigation

Older Articles
Newer Articles
© 2026 xphere's thoughts. All rights reserved.
Hiero by aThemes